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Saturday, October 22, 2011

New Game (X360) Batman : Arkham City

xyzgamethe new xbox 360 games Developed by Rocksteady Studios, Batman: Arkham City is an action adventure that builds upon the intense, atmospheric foundation of Batman: Arkham Asylum.
It sends players soaring into Arkham City, the new maximum-security "home" for all of Gotham City's thugs, gangsters, and insane criminal masterminds. Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand-new story that draws together a new all-star cast of classic characters and murderous villains from the Batman universe. These include the likes of The Joker, Two-Face, Catwoman, and many more. Batman: Arkham City also adds a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight. Batman: Arkham City will be playable for the Xbox 360, PlayStation 3, PC, and Wii U. 



Batman Arkham City Walkthrough

Batman's Gadgets: Accessorize to terrorize

In Arkham City Batman will have a multitude of gadgets at his disposal. Many of these items can even be used during a fight.

Batarangs

Batman's most iconic gadget is of course the Batarang, a high flying double bladed shuriken that stuns enemies. It can be used in the midst of combat or to knockout unsuspecting targets. Don't let the Batarang's name fool you though, it doesn't actually bounce back or arc--that is until you purchase the Reverse Batarang upgrade. This pre-programmed Batarang will swoop passed enemies and knock them in the back, making it handy even if you've been spotted.
Don't fret, there is more than just the vanilla Batarang and a few sprinkles. Add a little chocolate to your bat arsenal with the remote control Batarang. This device will let you fully steer the Batarang's destination mid flight. But the true mint cookie dough rocky road rum raisin is the Sonic Batarang.

Batman Arkham Walkthrough
Super Villains provide their best thugs with Heartbeat Monitors. The high pitched noise of the Sonic Batarang will disrupt the armband, distracting and alarming any henchmen wearing the device. And for added pacemaker in the microwave hilarity, the Sonic Shock Explosion will preoccupy guards with temporary comas.

Batclaw and Linelauncher


Batman Arkham Walkthrough
If you're looking for a gadget with a little more ballistics try the Batclaw. Its main application is to grapple between roofs and ledges; but the Batclaw has many more uses besides a counterfeit webswing. Use it to tug on objects, grab far off trophies, disarm enemies, and perform tricky pull attacks during combat. Be warned, that using the Batclaw in the heat of battle is slow and can leave you vulnerable when facing multiple enemies.

Batman Arkham Walkthrough
Maybe a gadget that isn't directly offensive is down your alley. The Line Launcher serves as a slight improvement over the Batclaw for traveling across buildings. It will fire a horizontal cable that can be zipped across or used as a tightrope. By balancing in place, you can easily spot enemies, or descend with extreme prejudice.

Smoke Pellets and Explosive Gel

If you're taking on more than you can chew, it's ok to run away. The Smoke Pellets with shroud the caped crusader in a velvet fog, allowing for a quick escape. Use this to bewilder foes and get the jump from a good vantage point.
Speaking of explosions, Wayne's used his connections to smuggle explosive gel into Arkham City. The Explosive gel is mostly used to destroy walls, opening up secret passages where the Riddler has littered his trophies. You can also place down gel during battle, detonating one or more to stagger the enemy.

Cryptographic Sequencer

Maybe you're no fighter, more of a thinking man. For such a scholar, the Cryptographic Sequencer will allow you hack passed doors and breech radio signals. Most every device in Arkham City runs on Wayne Security, and thankfully you just happen to be Wayne. However, Hugo Strange has also placed in TYGER Security in the more restricted areas, so those doors and lockers will be inaccessible until you gain the mastercodes.

Unlocked Gear

Batman not only wields gadgets he starts with, but is resourceful enough to brandish new devices within Arkham city. One of the first is the Remote Electric Charge. This blaster can fire both positive and negative energy, making it handy to open or close doors, or magnetize metal. Like many of the Dark Knight other toys, the REC can be used during a fight to shock criminals, even those protected by beefy armor.

Batman Arkham Walkthrough
If you really want to grief the inmates of Arkham City, the Disruptor is just the item. Point and click at your victim and the rifle or shotgun in their hands will jam, leaving them confused as they fail to cap your bat behind. Further the Disruptor can even detonate mines within the prison, allowing you to turn an enemy's traps against them.

Batman Arkham Walkthrough
Last is a gift from good old Victor Freeze. His paten pending freeze grenades will instantly incase foes, leaving them open to a punchy-kicky combo. The Freeze Blast will also turn water to ice, creating platforms and bridges. Don't worry, Batman's on a diet so the ice won't break under his weight. But make sure the surface doesn't melt, or you'll be in a situation more fitting of Aqua Man.